AI Insights · Timothy · October 2021
Top 5 Chibi Games on Unified Platform in Latin America, Q3 2021
Explore the performance trends of the top 5 chibi games in Latin America during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw varying performance trends among the top 5 chibi games in Latin America on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active users.
Pou maintained a strong presence with weekly downloads fluctuating between 450K and 570K. The game reached its peak downloads at 571K in the week of July 5. Weekly revenue showed a consistent performance, peaking at approximately $4.1K in the last week of August. Active users remained robust, increasing from 20M to over 23M by the end of the quarter.
Cut the Rope experienced stable weekly downloads, with a notable increase to 57K in the final week of September. Revenue stayed relatively steady, averaging around $1K per week. Active users saw a decline from 134K to 99K mid-quarter, but rebounded to 123K by the end of September.
Om Nom: Run had a mixed quarter, with weekly downloads peaking at 74K in mid-July but dropping to around 25K by mid-September. Revenue hovered around $1K weekly, with minor fluctuations. Active users decreased from 204K to 137K throughout the quarter.
Cut the Rope: Time Travel GOLD saw a modest increase in weekly downloads, starting at 2.7K and reaching 6.4K by the end of September. Revenue remained low but consistent, averaging around $300 per week. Active users ranged from 4.2K to 7.3K, showing a gradual increase towards the end of the quarter.
My Boo: Virtual pet Take care maintained stable weekly downloads around 15K, peaking at 17K in the final week of September. Revenue fluctuated, peaking at $350 in early August before declining to $133 by the end of the quarter. Active users showed a slight increase, ending the quarter at around 50K.
For more detailed insights and data, visit Sensor Tower.